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Gaussian Splatting in Blender

Learn how to import and work with Gaussian Splatting scenes in Blender workflows.

By Johannes KruegerLast updated: 2026-03-156 min read
gaussian splatting blenderblender gaussian splatting3dgs blender

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Blender + 3DGS

Gaussian Splatting in Blender opens up a much more creative 3DGS workflow.

Gaussian Splatting in Blender is one of the most interesting next steps after training a scene in Splatware Workspace. Instead of stopping at a viewer, you can move the splat into a full DCC environment where cameras, compositing, layout, look development and artistic iteration become much easier.

The core idea is simple: export a PLY file from Splatware Create, install Blender 5 and the 3DGS Render addon by KIRI Engine, import the scene, then switch from point-style preview to full Gaussian Splatting rendering. This is what most people are really looking for when they search for Blender Gaussian Splatting, 3DGS Blender or how to import Gaussian Splatting into Blender.

Gaussian Splatting in Blender
Blender gives Gaussian Splatting a more artistic destination for camera work, compositing, editing and presentation.
Blender 5 workflow
PLY import pipeline
3DGS Render addon
Eevee-ready splats

Why Blender matters

Blender is a natural destination for artistic workflows

Blender is especially strong when a Gaussian Splatting scene needs more than just viewing. It becomes useful when the goal is shot framing, compositing, scene cleanup, presentation, turntables, still renders or broader DCC-oriented iteration.

It is also a strong complement to engine workflows

If Unreal Engine is the better home for larger runtime environments, Blender is often the better home for look development, layout, editing and render experimentation.

Why artists keep looking for Gaussian Splatting in Blender

Blender is familiar, flexible and already central to many artists’ workflows. That means a splat can live next to other assets, reference cameras and shot-development setups without forcing the team into a completely different mental model.

The appeal of Gaussian Splatting Blender workflows is not just technical compatibility. It is the fact that the splat can become part of a broader creative environment. You can connect it conceptually to 360 video capture, photogrammetry comparisons, Splat Editor cleanup and photo-video presentation workflows.

Core workflow

The Blender pipeline is simple on paper: train, export, import, switch modes, render.

1

Train the scene in Splatware

Start in Workspace or Create and finish the training stage. If you are still deciding between workflows, it helps to review what Gaussian Splatting is and when it differs from photogrammetry.
2

Export a PLY file

The standard handoff format for this Blender workflow is a .ply file. That export carries the scene data that the Blender addon needs in order to rebuild the splat correctly.
3

Install Blender 5 and 3DGS Render

According to your current docs, the target setup is Blender 5.0 or newer plus the 3DGS Render addon by KIRI Engine.
4

Import the splat into Blender

Open the N-panel, go to 3DGS Render, switch to Edit mode and use Import PLY. After import, the scan often appears first as a dense point-like preview.
5

Switch to full Gaussian rendering

The actual splat look appears when you move from the lighter preview state into the addon’s Render mode. That is the point where Blender Gaussian Splatting starts to feel like a real production-ready render workflow.

Requirements

What you need before importing Gaussian Splatting into Blender

The required setup is refreshingly direct. You need a trained scene from Splatware, a PLY export, a compatible Blender 5 installation and the 3DGS Render addon by KIRI Engine.

That combination is what makes the workflow relevant for users searching for PLY Blender Gaussian Splatting, Blender 5 Gaussian Splatting and KIRI Engine Gaussian Splatting Blender.

Splatware export
Export the finished scene from Create as a PLY file.
Blender version
Your current docs specify Blender 5.0 or newer.
Addon
Install the 3DGS Render addon by KIRI Engine.
Hardware
A recent GPU with updated drivers is strongly recommended for smoother real-time viewport behavior.
Gaussian Splatting export and Blender requirements
The Blender pipeline depends on a clean PLY export, a modern Blender build and a compatible 3DGS addon workflow.

Installing 3DGS Render

Install path

  1. Download the addon ZIP from KIRI Engine.
  2. Open Blender 5.
  3. Drag the ZIP into the viewport or install it through preferences.
  4. Enable it if needed under Edit → Preferences → Add-ons.
  5. Press N to open the right-hand panel and find 3DGS Render.

Why this addon matters so much

The addon is the bridge that makes Gaussian Splatting in Blender practical. It does not just load a file. It brings in the mode switching, real-time splat display, edit functions, conversion tools and render behavior that turn a novel data format into a usable Blender asset.

The KIRI addon works as a full Blender-side workflow for 3DGS. Blender can not only open splats. The KIRI addon is a stable Blender Gaussian Splatting addon that supports editing, real-time rendering and actual production use.

The addon also aligns well with more advanced downstream paths such as 3D Splat Editor, Photo Video Studio and creative presentation workflows.

Importing a Gaussian Splatting PLY into Blender
The import step usually begins in Edit mode through the 3DGS Render panel inside Blender’s N-panel.

Importing the PLY

Importing a Gaussian Splatting PLY into Blender is easy, but the preview can mislead first-time users.

After opening 3DGS Render in the N-panel, switch the active mode to Edit, then use Import PLY. Select the file you exported from Splatware. After a short import process, the scene appears in Blender.

The crucial detail is that the imported scene often appears at first as a dense point cloud or point-style preview rather than fully rendered Gaussian splats. That behavior is normal and is one of the main reasons people think the import did not work, even though it actually did.

For large scans, import may take a while. Your current docs are right to emphasize keeping Blender responsive during this stage. If you are working with larger real-world environments from 360 video workflows, patience during import matters.

Render mode

The most important Blender-specific step is switching from points to full Gaussian splat rendering.

What you see first

Many imported scans display initially as points, vertices or a lightweight preview state for performance reasons.

What you need to do

Select the object, open 3DGS Render, switch the active mode to Render and activate the relevant scene update controls.

Why it matters

This step is what transforms a successful file import into a real Gaussian Splatting Blender render workflow.

The split between Edit mode and Render mode is one of the defining traits of the addon. It keeps heavy data manageable during layout and cleanup, while still letting you switch into a higher-quality splat display when you need the actual final look.

This is also where the addon becomes much more than a simple importer. It effectively gives Blender a dedicated 3DGS render layer that artists can use in a more intentional way, including camera setup, preview strategy and final scene presentation.

If you are comparing it with engine-oriented workflows, this is roughly the Blender-side equivalent of what makes Unreal Engine Gaussian Splatting compelling: the scene is not just loaded, it becomes usable in the language of the host application.

Switching from point preview to Gaussian splat rendering in Blender
Render mode is where the imported scene starts to behave like true Gaussian splats rather than only a dense point representation.

Editing and lookdev

Blender is valuable because the splat becomes editable, not just viewable.

The strongest aspect of this workflow is not only that Blender can show splats. It is that the addon separates editing and rendering in a way that suits real production work. The current docs mention cropping, decimation, color editing, camera culling, size filters, color filters and more general modifier support.

The ranking page also emphasizes wider practical features such as multiple splats in the same scene, higher-quality splat rendering and update systems that keep the object behaving correctly as you move the camera. Together, these features make Gaussian Splatting in Blender feel much more mature than a one-click import novelty.

This is where Blender becomes particularly useful for artists working on mood, framing, editorial composition or experiments that sit somewhere between scene capture and stylized image making.

Edit mode

Useful for cleaning, cropping, decimating and preparing the splat before final rendering.

Render mode

Useful for real-time and higher-quality Gaussian rendering, including scene updates and display refinement.

Mesh → 3DGS

The addon also supports a mesh-to-3DGS workflow, which is highly relevant for experimentation and more technical hybrid pipelines.

Eevee relevance

Support for Eevee is especially important for users searching for faster preview and look development workflows inside Blender.

Performance and limits

Heavy splat scenes can be beautiful in Blender, but they still reward practical viewport discipline.

Use point previews while blocking the shot

Your current docs make this point clearly: use point-cloud or lower-cost previews while placing cameras and setting up the scene, then switch to full Gaussians when the shot needs it.

Use camera culling for heavier scans

Camera culling is one of the most practical performance tools mentioned in the docs. It helps remove splats outside the relevant view and can make the viewport much easier to work with.

Use compatible PLY data

Generic point clouds are not the same thing as valid 3DGS data. For the cleanest results, use compatible exports such as the ones produced by Splatware export.

Be careful when re-exporting

When planning to re-export edited splats, follow the addon’s own export flow instead of treating the object like a normal mesh with arbitrary transform application.

The Blender addon might decrease in performancs for heavy scenes, thats when to switch to the much more performant pointcloud mode instead of gaussians. That is why performance tips matter so much for search intent around Gaussian Splatting Blender 5, 3DGS Render Blender and Eevee Gaussian Splatting.

Best use cases

Gaussian Splatting in Blender is especially useful when your goal is artistic or editorial rather than purely interactive. It is strong for compositing, camera planning, still render exploration, layout tests and creative scene treatment.

It also works well in hybrid contexts where the splat is part of a broader 3D workflow. That includes staging assets around a scan, testing multiple camera angles, building presentation imagery and exploring how a trained real-world scene behaves in a more cinematic environment.

For adjacent learning paths, it is worth exploring Unreal Engine workflows, 360 video capture workflows and when photogrammetry may still be preferable.

Blender is often the better choice when…

  • You want stronger camera composition and shot design.
  • You need compositing and DCC-style look development.
  • You want to crop, clean or stylize the splat before output.
  • You want Eevee-oriented preview or creative iteration.
  • You need a more artist-centric destination than a lightweight viewer.

Start with Splatware

Splatware workspace and Gaussian Splatting export workflow
Splatware handles training and export before the Blender-side editing and rendering workflow begins.

Start in Splatware, export cleanly, then take the splat into Blender.

The cleanest production route is to use Workspace or Create for training and export, then move the scene into Blender only once the core 3DGS data is ready. That keeps the workflow organized and avoids using Blender for steps it does not need to own.

If you want a more document-style companion page, keep the Blender docs close by. If you want the broader ecosystem around the splat, explore Splat Editor, 3D Splat Editor showcase, Marketplace and Showcase.

Build your Blender workflow

Export a Gaussian Splat and open it in Blender

Train in Splatware, export as PLY, import into Blender and use the addon workflow for editing, previewing and final scene output.

FAQ

Gaussian Splatting in Blender FAQ

Can Blender render Gaussian Splatting scenes?

Yes. With the 3DGS Render addon by KIRI Engine, Blender can import and render Gaussian Splatting PLY files in a dedicated Blender workflow.

How do you import Gaussian Splatting into Blender?

A common workflow is to export a PLY file from Splatware, install Blender 5 and the 3DGS Render addon by KIRI Engine, open the N-panel, switch to Edit mode and use Import PLY.

Can Blender show Gaussian splats instead of only points?

Yes. After import, many scenes first appear as points or a dense preview. Switching to Render mode in the 3DGS Render addon enables full Gaussian splat rendering.

Is the 3DGS Render addon free?

According to the referenced documentation notes, the addon by KIRI Engine is free and open-sourced under an Apache 2.0 license.

Why use Blender for Gaussian Splatting?

Blender is useful because it supports editing, compositing, camera work, Eevee workflows, modifiers and artistic control around the splat scene.

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