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Our Mission & Values

At the heart of Splatware is a collaborative team of passionate minds — students, professors, and developers of all ages, united by a love for visual technology. We’re based in Berlin, but our impact — and our ideas — are global.

We believe Radiance Field Technologies like NeRF and Gaussian Splatting should be accessible, powerful, and useful for both hobbyists and professionals. That’s why we focus on building tools that are beautiful, performant, and simple to use.

01

Driven by passion and collaboration across disciplines and backgrounds.

02

Focused on real-world impact through cutting-edge research and open innovation.

03

Empowering creators, educators, and companies with powerful and easy-to-use tools.

A Team Close to Research & Real Use Cases

We work closely with creators and researchers alike to keep Splatware at the cutting edge. From open-source innovation to enterprise integrations — our tools evolve with the ecosystem.

Whether you want to create stunning 3D tours, animate scenes, or explore new ways to visualize data, Splatware is here to support your creativity.

About Us
First Splatware Gaussian Splatting Model
  • Training Time2.34 h
  • Splats754.391
  • PSNR24.31
  • Total Cameras17
  • Date26.08.2023
  • DeviceRTX 3070 Laptop

Social Media & Tutorials

Watch Tutorials Here

We have many video tutorials that guide you through using Splatware — from powerful workflows to advanced Gaussian Splatting features and inspiring real-world use cases.

Join the community and stay updated on exciting developments, features, and community showcases:

With Thanks & Inspiration

This page curates key contributors, projects, and resources from the broader Gaussian Splatting, NeRF, and 3D vision community. These third-party people and links are not affiliated with Splatware; we list them to help you explore the ecosystem.

Core Research

3D Gaussian Splatting for Real-Time Radiance Field Rendering
by Bernhard Kerbl*, Georgios Kopanas*, Thomas Leimkühler, George Drettakis.

Plus many follow-up papers advancing Gaussian Splatting worldwide.

View Research

Tooling & Infrastructure

  • Johannes Schönberger — COLMAP & GLOMAP (SfM/photogrammetry)
  • Mark Kellogg GaussianSplats3D (Three.js renderer)
  • PlayCanvas Team SuperSplat Editor (web-based splat editor)

News & Development

  • Janusch Patas — Curator of Awesome 3DGS (papers, tools, resources)
  • Michael Rubloff — Founder of RadianceFields.com (latest research & tutorials in NeRF/GS)

Names, projects, and trademarks are the property of their respective owners. Links above are external; Splatware makes no claim of endorsement or affiliation.

Contact Splatware

Questions about Gaussian Splatting, the 3D Splat Editor, or enterprise workflows? Send us a note — we usually reply within one business day.

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