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Our Mission & Values

At the heart of Splatware is a collaborative team of passionate minds — students, professors, and developers of all ages, united by a love for visual technology. We’re based in Berlin, but our impact — and our ideas — are global.

We believe Radiance Field Technologies like NeRF and Gaussian Splatting should be accessible, powerful, and useful for both hobbyists and professionals. That’s why we focus on building tools that are beautiful, performant, and simple to use.

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Driven by passion and collaboration across disciplines and backgrounds.

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Focused on real-world impact through cutting-edge research and open innovation.

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Empowering creators, educators, and companies with powerful and easy-to-use tools.

A Team Close to Research & Real Use Cases

We work closely with creators and researchers alike to keep Splatware at the cutting edge. From open-source innovation to enterprise integrations — our tools evolve with the ecosystem.

Whether you want to create stunning 3D tours, animate scenes, or explore new ways to visualize data, Splatware is here to support your creativity.

About Us

Social Media & Tutorials

Watch Tutorials Here

We have many video tutorials that guide you through using Splatware — from powerful workflows to advanced Gaussian Splatting features and inspiring real-world use cases.

Join the community and stay updated on exciting developments, features, and community showcases:

With Thanks & Inspiration

We extend our heartfelt thanks to the entire Splatware Team and the countless contributors, testers, researchers, designers, and early adopters who helped shape this project.

Core Research

3D Gaussian Splatting for Real-Time Radiance Field Rendering by:

  • Bernhard Kerbl* (Inria, Université Côte d'Azur)
  • Georgios Kopanas* (Inria, Université Côte d'Azur)
  • Thomas Leimkühler (MPI Informatik)
  • George Drettakis (Inria, Université Côte d'Azur)

Special thanks for all further papers and scientific work from scientists all over the globe. We are Happy to be a part of the Gaussian Splatting Rendering Revolution

View Research →

Tooling & Infrastructure

  • Johannes Schönberger — Creator of COLMAP and GLOMAP, essential tools for photogrammetry and structure-from-motion pipelines
  • Mark Kellogg — Developer of GaussianSplats3D, a fast Three.js-based renderer
  • PlayCanvas Team — Developed the browser-based SuperSplat Editor, democratizing access to splat-based editing

Content Creators

  • Olli Huttunen — Creator of exiting and super interesting video tutorials and walkthroughs on Gaussian Splatting and VR/ 360 workflows (Toppinappi.fi)
  • Jonathan Stephens — Educator, known for advanced Gaussian Splatting tutorials and Gaussian Splatting Development News (PixelReconstruct)

News & Development

  • Janusch Patas — Curator of Awesome 3DGS, a comprehensive resource hub for all things Gaussian Splatting (Papers, Tools, etc.)
  • Michael Rubloff — Founder of RadianceFields.com, delivering the latest research, tools, and tutorials in the NeRF/Gaussian space

Contact Us

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